Knights of Doom

Knights of Doom

by Jonathan Green

Break loose the Knights of DoomFor years the brave Knights Templar of the Demonkeep have kept the peace in Ruddlestone.

But now an ancient evil has reawakened in the land: the sorcerer Belgaroth has returned from the dead and will use his powers to bring chaos and terror to this peaceful kingdom.To ensure his plans succeed, the evil sorcerer has enlisted the services of the Knights of Doom.

  • Series: Fighting Fantasy
  • Language: English
  • Category: Games
  • Rating: 3.67
  • Pages: 288
  • Publish Date: October 27th 1994 by Puffin
  • Isbn10: 0140369783
  • Isbn13: 9780140369786

What People Think about "Knights of Doom"

Yeah, I suspect that the order is probably based on the Knights Templars of the real world, and in this adventure you basically play a warrior-priest. As it turns out, there is a skill that if you dont take you basically cant finish the game (though isnt that the case with all of these books?). Oh, and the good old excuse as to why they need you is that a lone person could succeed where an army couldnt which actually makes me wander whether something like that has every happened in the real world. They certainly are getting a lot harder, but that is probably to be expected because they do happen to be game books.

There are many esoteric as well as mythical and legendary encounters that come with Knights of Doom such as the Green Men, the Elves of the forest, Oddfellows mummers in a medieval style public performance, a trial by combat against the champion of the mercenaries whom you try to recruit, and crazed enemies, a few examples, in the form of a spidery limbed necromancer and a cult of Blackthorn with a thirst for the shady side of gardeners world. 377) 49) Meet rider 147) Go with messenger to Cleeve Manor 325) Listen to minstrels 281) Clue = THREE 3* ballad of Sir Rhyaddan 40) Reveal future from soothsayer -3gp 258) +1 luck 125) +4 stamina & +1 day, go left 385) Arcane lore = yes 87) Try to gather Ironbane 250) Test skill, rolled 5+5=10, successful 266) gathered Ironbane 8) Test luck, rolled 1+2=3, lucky 291) Test skill +1, rolled 6+6=12+1=13, fail 30) Investigate glinting 112) Runic script: See notes/letters/picture, take the shield 55) 353) Test skill, rolled 6+4=10, successful 256) Fight GREAT BOAR sk8 st10, win 86) Investigate chanting 365) Burst into clearing 352) Fight THORNBEST sk8 st10, win, note word="nroht" 312) Test luck, rolled 1+3=4, lucky 394) Fight CLERIC sk6 st6, win 46) Take Cleric's Talisman 17) +1 honour, recruit some of Varis's soldiers 288) Note word "Ecrof" 82) +3 provisions, test luck, rolled 2+2=4, lucky 38) Fight first MURDERER sk7 st7, second MURDERER sk6 st8, third MURDERER sk7 st7, when first 2 are defeated turn to 293 293) Pursue on Firemane 3) Test skill, rolled 5+3=8, successful 156) 121) Take Raven charm & 3gp 241) -3gp, +2 stamina, +1 day, visit markets 334) enter mind's eye 367) -5gp, yes 123) Find out through cards 277) 248) buy Ziridian Charm + rope + mirror 4+1+2=-7gp, enter building 193) Buy Witherwell + antitoxin + Healing Draught 4+3+3=-10gp, help the alchemist 227) 13+21 = 34 34) 2nd clue THREE 3* +gp given back for potions for helping, recruit small army 139) Agree 53) Fight MERCENARY CHAMPION sk10 st11, win 117) Word "Ecrof" 314) Mummers 188) Test luck, rolled 5+1=6, lucky 328) Fight MUMMER'S DRAGON sk8 st7, win 387) Test skill, rolled 4+3=7, successful 162) fight KNIGHT 7 6 WITCH 6 6 HORSEHEAD 6 7 PICKPOCKET 6 5 ODDFELLOW 7 7, win 152) +1 honour & +8gp 45) have both words 77) 93) wear green hood + cloak, knock 172) wearing hood/cloak 307) Password= Wolfsbane = 97 97) Use Witherwell potion 41) -4st +1 luck, roll one die, rolled 3 157) Fight INTIATE 7 6, win in less than 6 rounds 287) I have Cleric's Talisman 89) Fight BRYAR 9 9, win 185) Roll one die, rolled 6, note Fear of Heights, +1 honour, twisted staff 219) Head directly 130) Test skill x2, have ride, 3+6=9 first roll successful, 6+4=10, successful (only just!) 205) fight (Add 1 to my attack for being on horseback) CUT-THROAT 6 5 BANDIT 7 6 RENEGADE MONK 6 7 WOLFSHEAD 8 7, win 246) +8gp & silver locket 332) Help people of Assart 148) 5) roll 2 dice, 4+1=5X2=10 damage 31) Meeting house 215) Name of necromancer Cadaver 31) bell tower 195) (Provisions X3) stop bell ringing 234) -1 from undead +1 luck, fight VAMPIRE BAT 7 6, win 31) Graveyard 381) enter 94) Banish spirit 190) 289) Test luck, rolled 6+3=9, lucky 243) Arcane lore 16) North 109) Prepare 304) Speak necromage's name using alphabet code at his doorway, go south 361) search last sarcophagus 214) Illustration=runes, clue 3* EIGHT, -3st, take the ring 131) Test skill, rolled 3+3=6, success, add shield ring 243) West 391) I have shield ring 320) -1 from enemy attack round +1 luck 391) fight SKELETAL DOG 7 6, win 42) Say name of cadaver, C=3 A=1 D=4 =A=1 V=22 E=5 R=18, 3+1+4+1+22+5+18=54X5=270 270) Fight DEATHSHEAD 9 5, win 116) Fight CADAVER 10 12, win 199) +2 luck +1 honour 374) +5gp & 3 provisions, restore stamina +10, +1 day, Ecrof: recruit villagers of Assart, set off in search of Aelfgar 308) 378 from poems/clues 378) Give Connor healing draught 267) 72) note word "Ronnoc", shield (rampant lion), test skill, rolled 4+4=8, success 37) roll die, rolled 4/2=2(-2st) fight first ORC WOLF-RIDER 7 6 Second WOLF-RIDER 6 6 Third ORC WOLF-RIDER 7 5, win 136) +1 honour, I have twisted staff 315)take bottle of sap/lifeblood of Lien, take elven amulet 278) continue 324) wait 76) Go with them 368) add up points +3 +2 +2 -1 -1-1-1=3, roll 2 dice, 5+1=6, total is higher 280) fight KNIGHT OF THE FLAME 12 12, win 33) +1 stamina, +1 day, I have fear of heights 165) Fight FIRE IMP 9 4 FIRE IMP 8 4 FIRE IMP 7 5, win 222) wait 58) Stay 286) Take Aelfgar spear, cross off fear +1 luck, shield, yes 344) Golden Dragon 395) Restore ALL stats + 1 honour 23) Test skill X4 - 2(Ride skill) , success on all rolls 10) fight HILL GIANT 9 11, win 173) Ecrof word? 306) add 4+5+3=12, taken 6 days or less 184) Enemy Battle strength lower, my advantage 149) Fight BEAST MAN CHAMPION 12 14, win 236) Varen's soldiers, yes 35) Fight SOLDIER 7 7, win in less time 302) Retreat, continue with mission 322) Investigate 340) Test luck, rolled 6+2=8, lucky 326) Sneak past 151) Test skill, 4+2=6, success 247) throw food 342) -2 provisions 110) Fight MULGRIM 10 11, win 242) Celastrix, +1 luck +1 honour 296) +2 st, +1 day, fight CHAOS KNIGHT CHAMPION 12 12,(Hard one!) 351) +1 luck, look 142) 167) -1st 294) Fight REPTILIAN 10 15, win 329) Fight IRON-EATER 4 5, win 47) Test skill. rolled 5+2=7, success 240) Fight POLTERGEIST Skill 9, after 5 rounds 198) Search dead end 335) Succeed 313) Answer = 6 6) Arcane lore, yes 70) Answer=One Hundred and Ninety Six 212) Use Ironbane 372) Lucky X2 (4&3) 100) I have word "Ronnoc" 54) Test luck, (7), lucky 122) Note word "Rotiart" +1 luck 14) Fight her 29) fight MORGWYN 9 9, win 290) Use Lien Sap 129) Speak word of power, see 70 196) Roll 3 dice, 5+1+3=9, less than stamina 229) roll die= 5+5=10, (12) 2 left, CHAOS KNIGHT 10 12 10 12, win 138) roll die, 2+7=9, less than honour score 218) Use Aelfgar 262) -5 stamina 162) Fight BELGAROTH 12 17, no word, reduced his stamina to 7 or less 251) Have word "Rotiart" 360) Taris Varen T=20 A=1 R=18 I=9 S=19 V=22 A=1 R=18 E=5 N=14 20+1+18+9+19+22+1+5+14=127 127) Fight RAVEN 7 8, win 176) Fight NIGHT-MARE 10 11, when reduced to 6 or less 120) C=3 E=5 L=12 A=1 S=19 T=20 R=18 I=9 X=24, 111X3=333 333) Test skill -2 because of Ride skill, 5+5=10-2=8, success 396) Turn to 11, elven runes on spear 11) Test skill, rolled 2+6=8, success 400) THE END

He is the creator of the Pax Britannia series for Abaddon Books and has written eight novels, and numerous short stories, set within this steampunk universe, featuring the debonair dandy adventurer Ulysses Quicksilver.