Scion 1 Hero

Scion 1 Hero

by John Chambers

Their battles in the Overworld have spilled over to ours.

Armed with abilities and weapons granted by their divine parents, the Scions stand as humanity's only defense.

  • Language: English
  • Category: Games
  • Rating: 3.62
  • Pages: 336
  • Publish Date: April 18th 2007 by White Wolf Publishing
  • Isbn10: 1588464687
  • Isbn13: 9781588464682

What People Think about "Scion 1 Hero"

Surely there's plenty of useful background and setting information I can use even if the specific rules aren't going to be important, right? And it's not just the intro fiction, either. The major problem with the setting information is that this is about the only information we get about how the world of Scion: Hero works. There are six pantheons depicted--the Norse, Egyptian, Greco-Roman (really Greek, but I digress), Vodoun, Japanese, and Aztec--and each god gets a couple paragraphs of description. But there are no descriptions of inter-pantheon relations, even though they're ostensibly allied against the Titans, who were imprisoned by the gods long ago. Since all the sample groups of Scions include Scions from different pantheons, this seems like a really important aspect of the background that's just missing. Furthermore, the premise is that the world of Scion: Hero is like our world, but the myths were real and so are the gods and Titans. And yes, you can say that Buddhism doesn't have a pantheon, but if you asked a Hellene about the "dodekatheon" their response would be "Which twelve?" so I think they could have come up with something, even in an oblique mention, the way they show that the Chinese traditional deities exist by including a Scion of Sun Wukong. There are specific Difficulties for certain powers, but not for, say, fast-talking your way into a club, driving a car, rebuilding a motorcycle, or climbing a cliff. Going from 2 to 3 more than doubles a Scion's ability to use their powers, and therefore any Scion who doesn't start with Legend 3, or even 4, is a stupid baby playing games for babies. Epic Attributes only go up to 3 here, but I can already see that if they keep the current scaling, at higher power levels even a one-point difference means that the Scion with the lower Attribute will never win against the Scion with the higher one. The difference between 7 and 6 should probably not be "7 always wins, don't even bother to roll, I bid you good day." Even the difference between 1 and 3 is going to skew in favor of the Scion with an Epic Attribute of 3 probably 90% of the time. I haven't mentioned Boons before, which are the powers related to the aspects of the Scion's patron god that grant them blatant supernatural powers. The problem is that while some of them are good, and some of them are bad, and there's no real sense of balance, all of that pales in comparison to the way that Epic Attributes give you automatic successes on all rolls you make with that Attribute and Boons let you do extremely specific and limited things. Of course, the side effect of this is that items can be stolen to deny the Scion their power, whereas Epic Attributes are an inherent part of the Scion that can't be taken away, further making most Boons a sucker's bet and making Scion a game where you can win in character creation even easier than D&D 3.x. I like the idea of Scion: Hero. I like the concept of playing the children of ancient gods in the modern world. There's a good idea buried somewhere in there, but that idea is literally "Myths are real, and you play the children of ancient gods in the modern world fighting against the Titans." Run with Your Favorite System. Whatever you come up will probably be better than Scion: Hero's take on it, and it will definitely be at least as good.

In Scion: Hero, you get to play a modern Hercules, wandering the earth, kicking butt and taking names while Zeus (or Ra, or Thor, or Baron Samedi, or Ameterasu, or some freaky Aztec diety, or some god from a pantheon you and your friends ported into the setting) is off fighting a war against the Titans, cthonic elder powers who predate the world and would like to see it destroyed. That wouldn't be a problem if the game only included one pantheon; if I want to know what Thor thinks of Loki and how they have interacted in the past, I can always do a little research. The book also tells us nothing about the history of the war with the titans. Firstly, there is something so unbelievably awesome about the concept that it shines through, even in a poorly executed game.

I also appreciate that the book includes six pregen Scions and a pretty fun adventure, so you just need some friends and some dice to get going. All in all, while there are definitely some flaws here, Scion Hero is the start to a pretty cool game, and I'm looking forward to reading the other four books in this line.

In the beginning the Titans strode creation as its masters until the young upstart gods wrenched the power from them and sealed them in the underworld. However, it was not just the Greek gods who did this, the Egyptian, Norse, Japanese and Aztec spirits also hold tales of great, primordial darkness being sealed away from creation.

Buona parte del libro è dedicata alla spiegazione delle regole per questo sistema, la lettura scorre piacevolmente e ti fa continuamente chiedere che cosa ci sarà nei manuali successivi quando i PG inizialmente definiti eroi diverranno semidei e infine dèi a tutti gli effetti.

Beyond that it dosnt quite deserve one, because once you get to Demi-God or God level, the game is broken. I would love to play this game more if it didnt so quickly become a mechanical headache.